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Steffen Mühlhäuser

 

 

 

 

My job has no clear career path. No school lessons teach it, and no training course or study program prepares for it. Yet people still do this job! I am a game designer. I regularly get asked how I started out. There are about as many reasons as there are game designers, but my top three are:

 

1. I love numbers and patterns

2. I search for order in life’s chaos

3. I consider play a worthwhile activity

 

I’m always thinking (almost) about games.
When I go for a walk, while driving, while looking at patterns on a tiled floor, observing falling or rolling objects – a new game can lurk anywhere. At the earliest hint of an idea, I get hooked, infatuated, lost.
I make notes and calculations; I sketch and create things. I test the early prototypes, abandon game rules and start over. I carry on… until the final round when my play testers say “again!” That’s the ultimate compliment for any game designer! It’s often a long road to the final game version, but I avidly follow it every time.

I love my job.

 

Krastel, May 2015

Steffen Mühlhäuser

[Translate to Englisch:] Ludografie

1999

2000

2001


2002

2003


2004


2005


2006

2007

 

2008

2009

2010

2011

2013

2014

2015

2016 

2018

  Ava

  Labyrinth

  Fühlo
  Salto
  Push

  Linja
  Six

  Blackout
  Wendo
  Bango

  Colomo
  Top
  Blox

  Karo 
  Fuchsen & Mausen
  Tip Top

  »81«
  Mini Memos

  Stix
  Rhomba with W. de Poel
  Baran

  Schwarzer Kater

  Bango
  Colomo

  SchoK.O with Andreas Kuhnekath

  Schokoly

  COPA with Daniel Krieg and Fred Horn

  BLOCKS with Fred Horn

  TEN with Madoka Kitao

  Zaubertrank der vier Elemente
  with René Puttin

  Hipp-Hopp (Gerhards Spieleverlag)